FNV Realistic Lighting - A complete weather overhaul for Fallout New Vegas and its DLCs designed to make the game look more realistic. New Vegas Realistic Battle and Dynamic Combat - This realism mod gives weapons more punch and makes armor much more relevant just as it should be. For Energy Weapons class, guns class and Unarmed Melee.This pack also includes Light and strong armor.This pack requires nothing but New Vegas hope you enjoy! There are a total of 95 Unique Items in Fallout: New Vegas for you to find and use. Also, there is a completely new ⦠Fallout New Vegas is not only filled with unique enemies and amazing locations, but also unique weaponary, some powerful, some just for show, spread all around the Mojave Wasteland! Brotherhood elder's robe (Fallout: New Vegas) C. This guide does not include the locations of unique armor added by DLC. Fallout: New Vegas, looks and plays exactly the same as Fallout 3. & today we are going to show you the best Fallout New Vegas Unique Weapons.So just check it out, Five Nights at Vault 5. Armor Unique apparel is highlighted with a beige background.An anthology of original stories based on the dark fantasy, role-playing video game series from Bioware.
* The player character will be dressed as White Glove Society if wearing both pieces of marked equipment.
Unique apparel is highlighted with a beige background. This requires the player character to either use compatible clothing in the item's class or select the Jury Rigging perk to repair clothing items. Most wearable items that are classed as clothing (such as hats and eyewear) cannot be repaired by merchants that offer repair services. Faction: Whether the gear acts as a disguise towards one or more factions.Effect: Whether the gear has any positive or negative attributes that affect gameplay.Limit: Whether the gear is in limited supply.Quest: Whether the gear is a crucial part of a main or side quest.Health: This is the hit points of the gear when in full condition.Value: How much one can expect to sell the gear for, assuming the merchant is buying the items at 100% of their value.Weight: How heavy the item is, adding to the Carry Weight.This is used very rarely in Fallout: New Vegas. It is the percentage of damage one can expect the armor to absorb. DR: This is the Damage Resistance of the gear.This would replace the Armor Class mechanic from previous titles. It is the amount of damage one can expect the armor to absorb before the user suffers hit point loss. DT: This is the Damage Threshold of the gear.Name: The name of the gear in question usually what appears on the Pip-Boy.